ZGB Jam Report
Wow this one has been really fun! I feel extremely happy about the outcome of this jam! Almost everything in its organization was improvised, but good friends always heed the call :)
Other friends joined the jam online: Maikel made his game in just 24h. It's simple but it has very nice graphics! Deebrol made an excellent work too with a very polished game. I would have liked to have more devs online, but it's summertime and a very niche engine... so I guess I should be happy for getting eight entries.
This time I tried to focus on a simple idea, trying to recycle some code and adding something new to the game. The output has basically been a platformer in which the main character (a ball) is bouncing all the time. I (kind of) completed my game, Dungeon Ball, featuring:
- good controls
- good and simple core gameplay
- four levels (I still have to work on levels a lot)
- working screen flow (press start, levels, game over, victory, etc.)
- winning and losing conditions
- music and sound effects (crappy and fast made, but hey...)
Zalo had to help me with the physics, as I'm not still sure about how to use (unsigned) fixed type variables haha. Using Visual Studio instead of Notepad++ was a huge step ahead too. Viewing the list of parameters for each function is essential.
I guess it's a good time to note down the problems we all had during the development time (and installation time!) and try to improve the wiki, the docs and tutorials to make it friendlier and easier.
It's been an awesome weekend. Thanks everybody for sharing the work and the time! Special thanks to Genera Games for sharing their facilities with us!
Get Dungeon Ball
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